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Extras are additional vehicle components that can be turned on or off. They are often: police lights, luggage racks, ladders, spoilers, bullbars, different versions of body parts. This allows for greater customization of vehicles without the need for multiple models.
❓ How do extras work in practice?
In the vehicle model files, the author defines so-called extra components, which have their own numbers (e.g. extra_1-9, extra_ten, extra_11, extra_12).
The player can activate/deactivate them using the appropriate script (Mechanic Job, vMenu, Tuning Menu).
❓How do extras work in our vehicles?
In our vehicles, extras function as police lights. We do not force police lights when spawning a vehicle, as not everyone may like it, although we will describe how to force them later in the documentation.
❓How to force extras every time a vehicle is spawned?
There are two best options for this - Forcing by using a script, forcing by configuring the vehicles.meta file (recommended).
➡️First Option:
Forcing extras through a script:
Example code:
RegisterCommand("spawnbuffalo", function()
local playerPed = PlayerPedId() -- Get the player's ped (character)
local coords = GetEntityCoords(playerPed) -- Get the player's current coordinates
local model = `nkbuffalos` -- Set the vehicle model name
RequestModel(model) -- Request the model to be loaded
while not HasModelLoaded(model) do -- Wait until the model is fully loaded
Wait(100)
end
local vehicle = CreateVehicle(model, coords.x + 2, coords.y, coords.z, GetEntityHeading(playerPed), true, false) -- Create the vehicle 2 units away from the player
SetPedIntoVehicle(playerPed, vehicle, -1) -- Put the player into the driver seat
-- Forcing extras
SetVehicleModKit(vehicle, 0) -- Required before modifying vehicle extras
-- false = enabled, true = disabled
SetVehicleExtra(vehicle, 1, false) -- enabled
SetVehicleExtra(vehicle, 2, true) -- disabled
SetVehicleExtra(vehicle, 3, false) -- enabled
-- You can also disable all extras first, then enable selected ones
-- for i = 0, 12 do
-- if DoesExtraExist(vehicle, i) then
-- SetVehicleExtra(vehicle, i, false)
-- end
-- end
-- Optional cleanup
SetEntityAsNoLongerNeeded(vehicle)
SetModelAsNoLongerNeeded(model)
end)
➡️Second Option: - Recommended
Forcing extras through configuring the vehicles.meta file:
✅Step One:
Find the “requiredExtras”
✅Step Two:
In the game, choose extras that interest you and you want them to activate every time. In my case it will be EXTRA_1, EXTRA_2, EXTRA_4 and EXTRA_5.
✅Step Three:
Add your extras to the category:
✅Step Four:
Restart your server and check if everything works - Everything should work.